Lernergebnisse
The students gain:
* Comprehension of „Usability" as interdisciplinary research and application field at the development of Information and Communication Technologies.
* Basic knowledge of the processes of human perception and judgement that are a crucial factor for the quality and usability of information and communication technologies.
* Basic knowledge of multimodal human-machine interaction.
* Knowledge of methods for measuring quality and usability.
* Knowledge of the realisation of human-computer interfaces
* Competence in the presentation of the learned knowledge to others
The students know:
* how to apply this knowledge in the design cycle of technical systems
* how to apply the learned methods for the judgement of quality and usability of selected technical systems.
Lehrinhalte
IV „Usability Engineering“:
Terms of quality, usability and human engineering; Psychophysics and psychometrics basics; Measurement and prediction of quality; Scaling; Quality units and characteristics; Usability Engineering Lifecycle; Usability heuristics; Usability tests; Usability evaluation methods; Quality of graphical interfaces; Quality of transmission systems; Quality of interactive systems; Quality prediction models; Standards
IV “Multimodal Interaction”
In this seminar we will set the basics for an understanding of multimodal communication between humans and multimodal interaction between humans and machines. We will start with clarifying the basic principles of human-human communication and human-machine interaction. We will then describe the processes taking place in humans when perceiving auditory, visual and tactile signals, as well as how these perceptions are integrated in order to form a multimodal perception. The signals can be generated and received by machines which are able to interact with humans in limited domains. The set-up of such machines will be discussed, and limitations as well as potential solutions to overcome these limitations will be explained.
Beschreibung der Lehr- und Lernformen
Lecture part: Lecture with practical demonstrations
Exercise part: Practical and theoretical exercises; group work for conducting usability tests